So, I've been busy at work this Sunday evening so have had not time to upload Too Much Games' first game to The Game Crafter. I'm hoping to get the opportunity when I get home.
Frankly, making games appears to be a daft thing to even attempt. With a million other board games out there it's a real stretch to find a concept that might convince people to play it 'on spec'. And even if you’ve found a hook that might make people play, that doesn’t mean you’ve got a game worth playing. In most walks of life, certainly in my professional life, the worst thing you can do is spend your time re-inventing the wheel. Do your job, and pull in as much help as possible to make it easier.
With games it seems a little different. Sure, there are games out there that move things forward, but if you can re-invent the wheel and put a smile on someone’s face then where’s the harm in that? Well, no harm, but where’s the challenge?
I’m not saying ‘Too Much Games’ is going to get full of unique brilliant wondermentismistic fantabulousness, but we’re never going to do something ‘middle of the road’ just as padding. If you look on our website (www.toomuchgames.co.uk) then you’ll see our three priorities…
1. Design games that demand effort and then reward it.
2. Develop, document and produce them to a standard that would shame some publishers.
3. Always aim too high.
Well, this post is about part 3. What’s the point of doing something if you don’t try to do unrealistically well? If all life ends in failure, the least we can do is make it spectacular.
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