Sunday 5 June 2011

The Battle of the Four Armies

The battle is here...

...I wonder if it will sell any copies...I might have to decide whether I want to promote it in any way. I think that's outside the remit of 'Too Much Games' though. Promotion costs money and TMG is not about money.

Hmm...

Time for Action!

So, I've been busy at work this Sunday evening so have had not time to upload Too Much Games' first game to The Game Crafter. I'm hoping to get the opportunity when I get home.
Frankly, making games appears to be a daft thing to even attempt. With a million other board games out there it's a real stretch to find a concept that might convince people to play it 'on spec'. And even if you’ve found a hook that might make people play, that doesn’t mean you’ve got a game worth playing. In most walks of life, certainly in my professional life, the worst thing you can do is spend your time re-inventing the wheel. Do your job, and pull in as much help as possible to make it easier.
With games it seems a little different. Sure, there are games out there that move things forward, but if you can re-invent the wheel and put a smile on someone’s face then where’s the harm in that? Well, no harm, but where’s the challenge?
I’m not saying ‘Too Much Games’ is going to get full of unique brilliant wondermentismistic fantabulousness, but we’re never going to do something ‘middle of the road’ just as padding. If you look on our website (www.toomuchgames.co.uk) then you’ll see our three priorities…

1. Design games that demand effort and then reward it.
2. Develop, document and produce them to a standard that would shame some publishers.
3. Always aim too high.

Well, this post is about part 3. What’s the point of doing something if you don’t try to do unrealistically well? If all life ends in failure, the least we can do is make it spectacular.

Saturday 4 June 2011

Typical!

So, you start up a blog aiming to talk about your new board game design work and what happens? The website that you're going to use to sell your first game on goes down for a full 24 hour period. Not all bad though, We managed to work through a few visual niggles and one mis-print on a card that would have been quite un-funny to anyone on the wrong side of it.

That and we've put up our website. It's simple. As simple as can be, actually. We were toying with setting up a CMS (drupal) on our high-end server machine (my old linux PC under my desk at home) but in the end this is a board game website and there's little more 'flat-file' than a board game. So, fire up your favourite method of viewing 90's era websites and visit http://www.toomuchgames.co.uk for our first game and a glimpse at what it's all about.

Friday 3 June 2011